Game Engine Questions and Considerations
Posted: Mon May 11, 2020 2:09 am
I noticed that there are many game engines available on Github.
The large game engines such as Unity and Unreal have made a name for themselves and their use is very clear.
However, there are many smaller engines available in github. For C++, I've searched and about 26k results showed up.
This leads me to several questions that can maybe get answered here.
Why is there such a large supply of game engines?
When should a smaller independent game engine be used?
When should an engine be used instead using independent libraries for graphics, audio, and input?
The large game engines such as Unity and Unreal have made a name for themselves and their use is very clear.
However, there are many smaller engines available in github. For C++, I've searched and about 26k results showed up.
This leads me to several questions that can maybe get answered here.
Why is there such a large supply of game engines?
When should a smaller independent game engine be used?
When should an engine be used instead using independent libraries for graphics, audio, and input?