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IndieGameDev.net Forums • How Do You Source Game Assets?
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How Do You Source Game Assets?

Posted: Tue Apr 23, 2024 10:59 am
by Chmerry
Hey everyone!
Just popping in to ask for some advice from the community. I’m a newbie in game development and I’m curious about how you all go about getting your game assets. I’ve been messing around with Luma and Meshy for making 3D models, and they’ve been surprisingly not bad. But I’m kinda torn on whether diving into AI tools would make things easier or more of a headache. If I want to quickly build my small game, what tools do you all recommend?

Re: How Do You Source Game Assets?

Posted: Wed Apr 24, 2024 12:19 am
by 100goats
itch.io and opengameart.org have various free game assets.

For 3d models, there are sites such as cgtrader.com .

I am not familiar with many AI tools for game assets, but I can recommend PlayGround AI for making concept art quickly or background images.

For quickly building a small game, using a game engine is more effective than using game assets.
Godot or Unity is fast for making 3d games.
RPG Maker for making an rpg.

Re: How Do You Source Game Assets?

Posted: Thu May 16, 2024 3:01 pm
by meer
To source game assets for children's games, explore online marketplaces like Unity Asset Store or others. Consider hiring freelance artists or collaborating with educational institutions for custom artwork. Engage with the game development community for feedback and support on asset creation. Utilize Creative Commons resources and asset packs for a variety of options. Ensure that selected assets are age-appropriate, engaging, and fit the game's theme. Experiment with in-house development using 3D modeling or digital art software. Prioritize safety and suitability when choosing assets to create an enjoyable experience for young players.