I wrote a short devlog you can read more about it on itch.io
https://v3natus.itch.io/niko/devlog/223338/inventory
Hi! i'm looking for some feedback about my inventory system
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- Posts: 44
- Joined: Sat Apr 25, 2020 10:18 pm
Re: Hi! i'm looking for some feedback about my inventory system
I like it. Looks a bit like baldurs gate and neverwinter nigths style. Looks good mate
Re: Hi! i'm looking for some feedback about my inventory system
Cheers!sweepingavalanche wrote: ↑Thu Feb 18, 2021 9:42 am I like it. Looks a bit like baldurs gate and neverwinter nigths style. Looks good mate
Re: Hi! i'm looking for some feedback about my inventory system
Looks good to me. I like the idea for using keys.
However, some caution should be taken when supporting multiple different input types.
However, some caution should be taken when supporting multiple different input types.
Re: Hi! i'm looking for some feedback about my inventory system
Hi!
This thread is from february, but I want to give my idea.
You could also take a key near the numberkeys, for example the "Tab" key, for switching the chars.
That means you would not always have to press 2 keys. You don't have to reach or look for "f" and "n" keys also.
Because you have 2 pictures of your chars anyway, you can simply color the active one with an "activated color".
So it's visible which char is selected.
With the mouse it's almost the same. You just need only one key f.ex. "Tab" for switching and the mousebutton.
I thought i write that.
This thread is from february, but I want to give my idea.
You could also take a key near the numberkeys, for example the "Tab" key, for switching the chars.
That means you would not always have to press 2 keys. You don't have to reach or look for "f" and "n" keys also.
Because you have 2 pictures of your chars anyway, you can simply color the active one with an "activated color".
So it's visible which char is selected.
With the mouse it's almost the same. You just need only one key f.ex. "Tab" for switching and the mousebutton.
I thought i write that.