Search found 128 matches

by Deckhead
Wed May 06, 2020 12:26 pm
Forum: Game Development
Topic: Surrealism in Video Games
Replies: 11
Views: 20833

Re: Surrealism in Video Games

I guess it depends on what "against logic or rules" means.

For example, would a game in which you're a mental patient trying to kill themself, but you're being stopped by doctors and nurses, be surreal?
by Deckhead
Tue May 05, 2020 5:26 am
Forum: Game Development
Topic: Door To Life Feedback
Replies: 23
Views: 35491

Re: Door To Life Feedback

Thanks for trying out the game and giving feedback! That graphical error is on Windows Only. I have not figured out how to fix it. I need to revisit the game sound programming process to fix the OpenAL error. I have a pool of sources that try to use available buffers. I didn't get too far, mostly d...
by Deckhead
Tue May 05, 2020 2:45 am
Forum: Game Development
Topic: How can I construct a branching narrative that allows for multiple replays?
Replies: 3
Views: 12811

Re: How can I construct a branching narrative that allows for multiple replays?

I suggest to use your programmer logical mind by abstracting this problem to something simple and abstract. After successfully doing this, you can go into details of what is happening within the branches. I would use polymorphism and some sort of git like branch system for developing different stor...
by Deckhead
Tue May 05, 2020 2:36 am
Forum: Game Development
Topic: Door To Life Feedback
Replies: 23
Views: 35491

Re: Door To Life Feedback

Hey, There's definitely a few bugs. When I started it up for the second time onwards (didn't happen on first start-up), I got a whole slew of output in the console: Renderer created with hardware acceleration enabled! generating nodes... Hit a wall of nodes in genNodeRoot!Stop! Hit a wall of nodes i...
by Deckhead
Sun May 03, 2020 2:16 am
Forum: Game Development
Topic: The Last Boundary
Replies: 9
Views: 18754

Re: The Last Boundary

Here's a video of the player approaching a moon when the power goes out in their ship.

by Deckhead
Wed Apr 29, 2020 10:50 am
Forum: Game Development
Topic: The Last Boundary
Replies: 9
Views: 18754

Re: The Last Boundary

Here's a little gif of one a bit where you get too close to a sun.

Image
by Deckhead
Mon Apr 27, 2020 10:54 pm
Forum: Game Development
Topic: The Last Boundary
Replies: 9
Views: 18754

Re: The Last Boundary

I was getting a bit bummed out on creating the missions and completing the first event so I worked on fixing a few annoying little things that have been hanging around for a while: The sound of a "click" when selecting buttons was always delayed until MOUSE_UP which made the UI feel sluggi...
by Deckhead
Sun Apr 26, 2020 2:50 am
Forum: Game Development
Topic: Hey guys, I would love some feedback on my metroidvania game!
Replies: 61
Views: 70616

Re: Hey guys, I would love some feedback on my metroidvania game!

sweepingavalanche wrote: Sun Apr 26, 2020 1:34 am Hey thanks for such a long post! That is a lot for me to work with. I am glad you like it and I will look to all thoses points you talked about, really good feedback :)
No worries, I'm following you on itch for the next update.
by Deckhead
Sun Apr 26, 2020 1:20 am
Forum: Game Development
Topic: Hey guys, I would love some feedback on my metroidvania game!
Replies: 61
Views: 70616

Re: Hey guys, I would love some feedback on my metroidvania game!

Hey I just played some of the demo. My first thoughts: There seems like there's a frame missing in the running animation, like my guys trips. I think adding some additional frames overall to the animation would make it feel a lot smoother, but I understand if that's not the kind of graphics you're g...
by Deckhead
Mon Apr 20, 2020 10:03 am
Forum: Game Development
Topic: openAl sound
Replies: 37
Views: 54473

Re: openAl sound

Don't worry about AL_ROLLOFF_FACTOR for now, that controls the rate of attenuation. The article shows you how the rolloff affects the curve.