Search found 128 matches

by Deckhead
Mon May 11, 2020 8:35 pm
Forum: Game Development
Topic: Hi - I'd like to share my hobby project
Replies: 7
Views: 24590

Re: Hi - I'd like to share my hobby project

How are you handling the AI? When looking into it for my own game, I haven't implemented AI, but I'm thinking of using GOAP, with the parameters stored in external files so I can hot-load changes and see what happens. I remember reading or watching a dev video on the Sims, and they used a logging sy...
by Deckhead
Mon May 11, 2020 2:00 pm
Forum: Game Development
Topic: Hi - I'd like to share my hobby project
Replies: 7
Views: 24590

Re: Hi - I'd like to share my hobby project

Have you got any screenshots or videos to show?

Reading about your game makes me want to develop my own 4X harder. At the moment it's just in thinking stages...
by Deckhead
Mon May 11, 2020 2:28 am
Forum: Game Development
Topic: Game Engine Questions and Considerations
Replies: 1
Views: 10957

Re: Game Engine Questions and Considerations

Why is there such a large supply of game engines? Everyone and their dog tries to make a game-engine at some point. I use bitbucket because I like to keep my repositories private, but if I was on github, I would be like 10 of those results. When should a smaller independent game engine be used? If ...
by Deckhead
Mon May 11, 2020 12:40 am
Forum: Game Development
Topic: Surrealism in Video Games
Replies: 11
Views: 22267

Re: Surrealism in Video Games

Here's an example with some gameplay:

by Deckhead
Mon May 11, 2020 12:38 am
Forum: Game Development
Topic: Hi - I'd like to share my hobby project
Replies: 7
Views: 24590

Re: Hi - I'd like to share my hobby project

Your resources system sounds interesting. Have I got this right: Size of your city determines number of workers You assign an amount of capital to tiles which builds the tile up into productive tiles You can also assign capital to other areas like military and research, which limits your growth capa...
by Deckhead
Sat May 09, 2020 12:19 am
Forum: Game Development
Topic: Hi - I'd like to share my hobby project
Replies: 7
Views: 24590

Re: Hi - I'd like to share my hobby project

I would love to play it but I only have Windows. Mind you, I have a Surface Pro, so it turns into a tablet. What elements are mac specific? How closely are they tangled in the rest of the game? Can you explain more about how to capital > labour works? How did you go about designing the system? I try...
by Deckhead
Sat May 09, 2020 12:08 am
Forum: Game Development
Topic: Surrealism in Video Games
Replies: 11
Views: 22267

Re: Surrealism in Video Games

I'm seeing a pattern here I think. A lot of the surreal elements you can add basically use normal game mechanics but in a different way. For example, let's say physics in my new hypothetical game worked like a wave. If I kick a ball, it goes fast, then slows down, then goes fast, then slow etc. Sort...
by Deckhead
Thu May 07, 2020 10:53 pm
Forum: Game Development
Topic: Resources for Artifical Intelligence in Video Games
Replies: 1
Views: 10276

Re: Resources for Artifical Intelligence in Video Games

Some of my bookmarks:

A* Pathfinding http://theory.stanford.edu/~amitp/GameProgramming/AStarComparison.html


Goal Oriented Action Planning http://alumni.media.mit.edu/~jorkin/goap.html

I looked into using these together when I was looking at making a 4X game.
by Deckhead
Thu May 07, 2020 10:27 pm
Forum: Game Development
Topic: Surrealism in Video Games
Replies: 11
Views: 22267

Re: Surrealism in Video Games

Is PaRapper The Rapper a surreal game? Some of the audio in that had very unexpected beats and overall cadence to the music to really put the player off. But yeah, surreal audio seems very very hard. How about a game in which making noise keeps the enemies away? If it's too quiet, they come for you....
by Deckhead
Thu May 07, 2020 1:19 am
Forum: Game Development
Topic: Surrealism in Video Games
Replies: 11
Views: 22267

Re: Surrealism in Video Games

I think then it's pretty easy to make a game "surreal" by doing a couple of little things like that. The real trick would be making it surreal in more than just its visuals or story, making it surreal in it's game-play. You could change laws of physics etc as much as you want, but if the s...