I guess it depends on what "against logic or rules" means.
For example, would a game in which you're a mental patient trying to kill themself, but you're being stopped by doctors and nurses, be surreal?
Search found 128 matches
- Wed May 06, 2020 12:26 pm
- Forum: Game Development
- Topic: Surrealism in Video Games
- Replies: 11
- Views: 24179
- Tue May 05, 2020 5:26 am
- Forum: Game Development
- Topic: Door To Life Feedback
- Replies: 23
- Views: 36217
Re: Door To Life Feedback
Thanks for trying out the game and giving feedback! That graphical error is on Windows Only. I have not figured out how to fix it. I need to revisit the game sound programming process to fix the OpenAL error. I have a pool of sources that try to use available buffers. I didn't get too far, mostly d...
- Tue May 05, 2020 2:45 am
- Forum: Game Development
- Topic: How can I construct a branching narrative that allows for multiple replays?
- Replies: 3
- Views: 12990
Re: How can I construct a branching narrative that allows for multiple replays?
I suggest to use your programmer logical mind by abstracting this problem to something simple and abstract. After successfully doing this, you can go into details of what is happening within the branches. I would use polymorphism and some sort of git like branch system for developing different stor...
- Tue May 05, 2020 2:36 am
- Forum: Game Development
- Topic: Door To Life Feedback
- Replies: 23
- Views: 36217
Re: Door To Life Feedback
Hey, There's definitely a few bugs. When I started it up for the second time onwards (didn't happen on first start-up), I got a whole slew of output in the console: Renderer created with hardware acceleration enabled! generating nodes... Hit a wall of nodes in genNodeRoot!Stop! Hit a wall of nodes i...
- Sun May 03, 2020 2:16 am
- Forum: Game Development
- Topic: The Last Boundary
- Replies: 9
- Views: 18979
Re: The Last Boundary
Here's a video of the player approaching a moon when the power goes out in their ship.
- Wed Apr 29, 2020 10:50 am
- Forum: Game Development
- Topic: The Last Boundary
- Replies: 9
- Views: 18979
Re: The Last Boundary
Here's a little gif of one a bit where you get too close to a sun.
- Mon Apr 27, 2020 10:54 pm
- Forum: Game Development
- Topic: The Last Boundary
- Replies: 9
- Views: 18979
Re: The Last Boundary
I was getting a bit bummed out on creating the missions and completing the first event so I worked on fixing a few annoying little things that have been hanging around for a while: The sound of a "click" when selecting buttons was always delayed until MOUSE_UP which made the UI feel sluggi...
- Sun Apr 26, 2020 2:50 am
- Forum: Game Development
- Topic: Hey guys, I would love some feedback on my metroidvania game!
- Replies: 61
- Views: 72158
Re: Hey guys, I would love some feedback on my metroidvania game!
No worries, I'm following you on itch for the next update.sweepingavalanche wrote: ↑Sun Apr 26, 2020 1:34 am Hey thanks for such a long post! That is a lot for me to work with. I am glad you like it and I will look to all thoses points you talked about, really good feedback
- Sun Apr 26, 2020 1:20 am
- Forum: Game Development
- Topic: Hey guys, I would love some feedback on my metroidvania game!
- Replies: 61
- Views: 72158
Re: Hey guys, I would love some feedback on my metroidvania game!
Hey I just played some of the demo. My first thoughts: There seems like there's a frame missing in the running animation, like my guys trips. I think adding some additional frames overall to the animation would make it feel a lot smoother, but I understand if that's not the kind of graphics you're g...
- Mon Apr 20, 2020 10:03 am
- Forum: Game Development
- Topic: openAl sound
- Replies: 37
- Views: 55096
Re: openAl sound
Don't worry about
AL_ROLLOFF_FACTOR
for now, that controls the rate of attenuation. The article shows you how the rolloff affects the curve.