Search found 92 matches

by Deckhead
Sun Aug 30, 2020 2:03 am
Forum: Game Development
Topic: New screenshot of Anomaly Hunter
Replies: 5
Views: 311

Re: New screenshot of Anomaly Hunter

Banned for spam
by Deckhead
Sun Aug 16, 2020 6:50 am
Forum: Game Development
Topic: New screenshot of Anomaly Hunter
Replies: 5
Views: 311

Re: Anomaly Hunter cutscenes

This is a place to talk about making your game. Not a place to just blast out advertising.

I'll leave this thread in place on the off-chance you actually want to discuss your game. If not I'll remove it later.
by Deckhead
Sun Aug 16, 2020 6:46 am
Forum: Game Development
Topic: Analog Circuit Video Game Concept
Replies: 7
Views: 819

Re: Analog Circuit Video Game Concept

I still am completely unaware of what you're saying, but I'm amazed that you're doing it just the same.

Do you have photos? I'm curious how this looks.
by Deckhead
Sun Jul 26, 2020 2:13 am
Forum: Game Development
Topic: Analog Circuit Video Game Concept
Replies: 7
Views: 819

Re: Analog Circuit Video Game Concept

Oh I see what you mean by "analog" now; this sounds really cool.
by Deckhead
Fri Jul 24, 2020 10:03 am
Forum: Game Development
Topic: Analog Circuit Video Game Concept
Replies: 7
Views: 819

Re: Analog Circuit Video Game Concept

Man, I have only the most rudimentary understanding of what you're trying to do!

But, it sounds really cool.

How can you use circuit logic? Like... are you going to build a board with a tiny microprocessor on it? And how in the world do you translate that to a video signal?
by Deckhead
Fri Jul 24, 2020 10:00 am
Forum: Game Development
Topic: My New Game ... still untitled
Replies: 22
Views: 2916

Re: My New Game ... still untitled

Right now, I'm thinking of a Detective Game...
by Deckhead
Tue Jul 21, 2020 5:04 am
Forum: Game Development
Topic: My New Game ... still untitled
Replies: 22
Views: 2916

Re: My New Game ... still untitled

Map can change, and the paths are fairly arbitrary, so whilst I could store all paths, only a few would ever need to be used. It's good enough for my purposes. However; I'm not really feeling this game, there isn't really a drive or motivation for me to finish it. So I'm going to put this one down a...
by Deckhead
Thu Jul 16, 2020 12:30 am
Forum: Game Development
Topic: My New Game ... still untitled
Replies: 22
Views: 2916

Re: My New Game ... still untitled

So using a 400x400 tile map, with about 10% of them unwalkable, about 144,000 tiles. Paths were just random points anywhere in that area. There's a bit of a delay because they stand there waiting for their path to be completed, but we're talking milliseconds of them standing there, like under 2 seco...
by Deckhead
Tue Jun 30, 2020 5:17 am
Forum: Game Development
Topic: Re thinking my game as an "app that creates game content."
Replies: 6
Views: 1230

Re: Re thinking my game as an "app that creates game content."

Man, that sounds really cool. Also, it's great to see your game in action somewhat. Have you got more video to share?
by Deckhead
Wed Jun 24, 2020 1:18 am
Forum: Game Development
Topic: Strangest bug I've ever seen
Replies: 2
Views: 482

Re: Strangest bug I've ever seen

It doesn't look like you're missing anything to me. But in the first image, I notice that you can't see the value of testWTF . In the second image I can see that testWTF is NULL but testWTF_again is seated correctly. In the first image, is testWTF also NULL ? In my experience, these sorts of errors ...